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| From: Nintendo of America, Inc. Category: Video Games
Buy Used: $29.49
New (1) Used (12) from $29.49
Rating: 106 reviews Sales Rank: 2117
Platform: Nintendo 64 Genre: Adventure Games ESRB: Everyone Media: Video Game Age: 5 - 20 years Operating System: Nintendo 64 Shipping Weight (lbs): 0.3 Dimensions (in): 4.7 x 3.3 x 0.4
MPN: NUS P NB7E Model: NUS-006 UPC: 045496870720 EAN: 0045496870720
Availability: Usually ships in 1-2 business days Condition: nice cartridge only
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| Customer Reviews:
Among the best in the last wave of N64 games July 31, 2005 1 out of 1 found this review helpful
The sequel to the awesome Banjo-Kazooie (which I am planning to re-purchase-I am pretty pissed that I sold it) picks up right where the last game left off. In case you don't know, here's what's happened: Gruntilda, a big green ugly witch, was defeated by the dynamic duo of Banjo and Kazooie and trapped under a boulder as Klungo desperately tries to free her. If you have played the first game and collected all 100 Jiggies in the game, then Mumbo let you in on a few secrets that would be revealed in the next game; as promised, they are! There are also several new protagonists and antagonists. br /br /The new protagonists include Humba Wumba, a Native American woman who believes Mumbo Jumbo is a mere amateur and that her own transformation magic is far greater than his. Also, rather than Bottles the mole teaching you new moves (he is killed in the beginning of the game), Sgt. Jamjars the mole, who is Bottle's brother, teaches you 22 new moves. Speaking of Bottles, you meet his wife and kids. Also, 4 new Jinjo colors are introduced. In the original, you had to find green, blue, yellow, purple, and orange Jinjo in each level. Now, 4 new colored Jinjos are introduced: Red, Brown, White, and Black.br /br /Also, there are some new antagonists. To begin with, you meet Gruntilda's evil sisters, Blobbelda and Mingella. Also, Klungo, Grunty's Igor-parody of an assistant, plays a much greater role, for you must fight him three times in the game. And speaking of fighting him, eight massive bosses each possess a jiggy in each of the worlds. The worlds are all new in design, from the prehistoric era, to high up in the clouds, to a massive factory. The game is huge in size, and though you only need 70 jiggies to finish the game (there are 90), it is still a great feat. The game is very challenging. The reason I've made considerable progress so quick (there are a couple):br /br /1. I use the player's guide I purchased some years ago, but only when I need it.br /2. I have been playing this game a LOT!br /br /For the N64, the graphics are excellent. The sound effects that made the first game so great are all there, from personalized vocal styles to audio indicators (i.e. the music on the massive overworld changes based on what world you are close to), and everything in between. Also, it's very cool that you get to play as Mumbo, his magic is vital for every world. He doesn't transform you, for that is Wumba's job, but if you step on a pad, he will execute a certain magic, which is very cool. This is probably the best new feature. The bottom line: I highly recommend this game if you are into action/adventure games of this sort (e.g. Crash Bandicoot), though unlike a typical action game of modern day, the focus is not on platforming, but on exploration of massive worlds. The bottom line: if you still have an N64, but didn't pick this up, I must recommend it.
Enjoyable January 4, 2005 1 out of 1 found this review helpful
I got this game two weeks after it came out. At first i was nostalgiac of the first game, i liked the first game more. But after I got over that, i noticed how fun this game was compared to the first game. Each level was harder and more complex than the first. And even though there are only 8 levels, compared to the 10 in the first, it took me longer to beat this one. The graphics, i have to admit, were very impressive for a sixty-four bit console. The game itself was very hard and challenging, but in a good way. This was the right way to make a sequal.
Feels different from Banjo-Kazooie December 17, 2004 0 out of 1 found this review helpful
Even though this is the direct sequel to the Rare 1998 classic Banjo-Kazooie, and features much of the same gameplay and similar characters, I think that it just feels like a different game. It seems almost as different from Banjo-Kazooie as Donkey Kong 64 or Conker's Bad Fur Day does. The game just emanates a completely different atmosphere. I guess it's a combination of very different music, different moves, and new characters. Kudos to Rareware on that. People usually like a game that play the same as another game but feels different. I mean, it's a different game, isn't it? Who likes a game that plays AND feels the same? br /br /Ah well. Banjo and Kazooie's final N64 adventure takes them to the world beyond the valley in which they live in. It's a large world, larger than the cavern that Gruntilda calls her lair. The levels really aren't that much larger than the mammoth world featured in Banjo-Kazooie or even Donkey Kong 64, but it's amazing how Rare has fresh ideas even after creating over a dozen massive levels for the two aforementioned games. Ah well. The difficulty level of Banjo-Tooie seems to be tougher. It's sometimes harder to figure out what the heck to do for certain Jiggies, and there are so much more stuff to find this time around. Not only are there jiggies, but there are also: Jinjos, Cheato pages, honeycombs, and everybody's favorite notes! The massive amount of extra moves can also get overwhelming. Boss fights, which were MIA in Banjo-Kazooie are now here, and in every stage. The extra modes of play are a nice change to the typical Banjo-Kazooie formula. I haven't had a chance to play as Kazooie without Banjo, but I did get to control Mumbo. It wasn't really as I had expected, but fun nonetheless. The 1st-person shooter mode was obviously a chance to cash in on the successes of GoldenEye and Perfect Dark, but they were actually well done. The 1st-person shooter level in Mayahem Temple freaked me out, but hey. It's all about atmosphere. br /br /Rare has always been good at having distinct "tastes" to their games. I suppose what helps them are their awesome musical staff. Although the music in Blast Corps got on the nerves of some people, it definitely added to the feel for it. The somewhat-like-variations of the Bond theme in GoldenEye gave that game a unique feel. So on and so forth. Banjo-Tooie had good music that adds to its different mood, but it just didn't feel as excellent as Rare's fantastic score for Banjo-Kazooie. Maybe that's a good thing. Having the Gobi's Desert tune stuck in your head for hours is not exactly a pleasant experience. As far as sound effects go, Banjo's deep utterance for every jump is JUST NOT RIGHT! Argh! I can't stand it. Oh well. It's a good game nonetheless.
Banjo-Tooie: Best+Most Fun Game Ever!! December 17, 2004 1 out of 2 found this review helpful
They started out in Banjo-Kazooie as "not well-known and REALLY strange main charaters", but in Banjo-Tooie, that bear and bird duo really caught on as enjoyable and fun guys to have in a video-game. br / Banjo, the "slightly out of it" honey bear and Kazooie, the cheeky breegull started out in their previous game having Grunty, the evil witch, as their enemy because she wants to steal Tooty, Banjo's sister, in order to get her beauty. But in Banjo-Tooie, she doesn't really want to steal anyone's beauty, she is MAD and WANTS revenge!!! Chasing through Grunty's lair learning "novice moves" from Bottles, the mole, was simply a "kindergarden" learning experience compared to the "high school" more "advanced moves" from Bottles' brother JamJars. br / In Banjo-Kazooie, the good shaman Mumbo-Jumbo, assisted the bear and bird by turning them into an alligator, a pumpkin, etc., ect. But now, Humba-Wumba steps in to take his place. Mumbo still helps you in B.T., only this time, YOU control him! Navigate Mumbo around looking for things to do and your also able to almost "evaporate" enemys with your Mumbo-staff!br / Earlier in this review I mentioned Bottles' brother JamJars. Drill-Sargent JamJars teaches the Banjo-Kazooie team different moves and abilities to help you defeat bosses, harmful lava, quick-sand, toxic waste, and anything else that might kill you. You also learn how to use special pads that let Banjo and Kazooie split up!br / With it's great grafix, great charater cast, long game-play time and plot [it took me about two or three days worth of gameplay to win], improved plot worlds and sub-worlds, better theme music [not that B.K.'s music was bad], I rate it "THE BEST GAME EVER MADE FOR THE N64 AND BEST GAME OF ALL [the second best game is and was B.K.]." I give Banjo-Tooie 5 GOLD STARS!!! :D Great job, Rare* and Nintendo*br /br / *[Both Nintendo and Rare are copy-writen names, and are NOT tobr / copied unless you have direct permission from the company.]
Banjo-Tooie: Best+Most Fun Game Ever!! December 17, 2004 1 out of 1 found this review helpful
They started out in Banjo-Kazooie as "not well-known and REALLY strange main charaters", but in Banjo-Tooie, that bear and bird duo really caught on as enjoyable and fun guys to have in a video-game. br / Banjo, the "slightly out of it" honey bear and Kazooie, the cheeky breegull started out in their previous game having Grunty, the evil witch, as their enemy because she wants to steal Tooty, Banjo's sister, in order to get her beauty. But in Banjo-Tooie, she doesn't really want to steal anyone's beauty, she is MAD and WANTS revenge!!! Chasing through Grunty's lair learning "novice moves" from Bottles, the mole, was simply a "kindergarden" learning experience compared to the "high school" more "advanced moves" from Bottles' brother JamJars. br / In Banjo-Kazooie, the good shaman Mumbo-Jumbo, assisted the bear and bird by turning them into an alligator, a pumpkin, etc., ect. But now, Humba-Wumba steps in to take his place. Mumbo still helps you in B.T., only this time, YOU control him! Navigate Mumbo around looking for things to do and your also able to almost "evaporate" enemys with your Mumbo-staff!br / Earlier in this review I mentioned Bottles' brother JamJars. Drill-Sargent JamJars teaches the Banjo-Kazooie team different moves and abilities to help you defeat bosses, harmful lava, quick-sand, toxic waste, and anything else that might kill you. You also learn how to use special pads that let Banjo and Kazooie split up!br / With it's great grafix, great charater cast, long game-play time and plot [it took me about two or three days worth of gameplay to win], improved plot worlds and sub-worlds, better theme music [not that B.K.'s music was bad], I rate it "THE BEST GAME EVER MADE FOR THE N64 AND BEST GAME OF ALL [the second best game is and was B.K.]." I give Banjo-Tooie 5 GOLD STARS!!! :D Great job, Rare* and Nintendo*br /br / *[Both Nintendo and Rare are copy-writen names, and are NOT tobr / copied unless you have direct permission from the company.]
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