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Metroid Prime 2: Echoes

Metroid Prime 2: Echoes

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From: Nintendo
Category: Video Games

List Price: $19.99
Buy Used: $10.49
You Save: $9.50 (48%)



New (22) Used (33) Collectible (2) from $10.49

Rating: 4.5 out of 5 stars 143 reviews
Sales Rank: 2162

Platform: Gamecube
Genre: Action Games
ESRB: Teen
Media: Video Game
Autographed: No
Memorabilia: No
Number Of Items: 1
Batteries Included: No
Age: 12 - 20 years
Operating System: Gamecube
Shipping Weight (lbs): 1
Dimensions (in): 7.5 x 5.3 x 0.6

MPN: dolp g 2me
Model: 45496962159
UPC: 045496962487
EAN: 0045496962159

Release Date: September 8, 2006
Availability: Usually ships in 1-2 business days

Customer Reviews:
Showing reviews 6-10 of 143
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3 out of 5 stars Not the best Metroid, but a good installment in the series...   September 7, 2007
Simply put, the game is just way too similar to the first Metroid Prime. Unfortunately this immediately makes Echoes feel inferior. So if you're looking for a brand new innovative game, you will be disappointed.br /br /However, as a Metroid game, it's just as engrossing and enveloping as the rest. Storywise, this one is much darker and much more surreal. The puzzles and the tasks that Samus must go through are MUCH more involved...sometimes to the point of frustration. The bosses are tricky, but not unbeatable. It'll sometimes take a few tries. However, save points are much more scarce, which makes dying more of an inconvenience since you'll likely have to traverse a long way (solving the same puzzles) in order to try again.br /br /This game introduces having ammo for your beam weapons. Big, big hinderance. There seems to be no point in having this on there. Also, the light world/dark world plotline is straight out of The Legend of Zelda: A Link to the Past, so in that respect it seems unoriginal. And speaking of unoriginality, having Samus start fully-equipped only to "accidentally" lose all the powerups is repetitive and farfetched.br /br /Controlwise, it's identical to Metroid Prime. Graphically, it's identical to Metroid Prime. So unfortunately, this game doesn't bring a lot of new elements to the table. I'm playing through it to see what happens before I start Metroid Prime 3 (now THAT'S a revolutionary game!), but I probably won't touch Echoes again after I beat it.


5 out of 5 stars Awesome. Metroid Prime 1 2 are the best Gamecube games, period.   August 16, 2007
When I first heard about Metroid Prime, I was so happy that a sequal was finally coming out for a normal console (I don't like tiny, portable screens). Then I heard that a new developer was making it, and I worried a little. Then I heard that it was going to be a FPS (first person shooter), and I panicked being that the old Metroid games were not FPS and I generally hate FPS. When the game finally came out though, I was amazed. It is a fantastic update of the series. The gameplay and graphics are first rate for a modern game, and yet it feels like a Metroid game. It's something that you can't really describe, but if no one told you what game you were playing, you would just know it's Metroid. Metroid Prime 2 is just as good as the first. BUY THIS!


5 out of 5 stars Metroid is the bomb!   March 9, 2007
 1 out of 1 found this review helpful

I loved the first one and I love the second one. What I love about this one is that it's harder!! I've actually died a few times!!! I always love a good challenge, and this game is big enough to last you many hours of gameplay and intricate enough to make you think and have to backtrack your steps to find the extra items. It has great graphics, a fun story, and you really feel like you're kicking [...] playing Samus ;)


2 out of 5 stars This game didn't learn its lessons from the first Metroid Prime   February 11, 2007
 6 out of 15 found this review helpful

This game is similar (and I mean really really similar) to the first Metroid Prime, except even more annoying.br /br /The translation of style from sidescrolling Metroid to 3d was handled beautifully. Art, sound, level design, etc is all top notch, and the game sports some of the most impressive visuals to be found on the gamecube. Beyond aesthetics though, the game falls apart.br /br /It's simply not fun to play. It has a somewhat awkward control scheme that even after you adjust to, is simply subpar to games that were being made in the N64 era. Nentendo tries to say that this is not a "First Person Shooter", but a "First Person Adventure" game. Well, you do occasionally have to shoot things in the first person perspective, and it's handled quite poorly, leading me to believe Nintendo's statement is really just a euphimism for "Bad First Person Shooter".br /br /As already mentioned, the control scheme is poor. You cannot strafe and move at the same time (unless you're locked onto someething that moves your view while you're strafing), so enemies (the vast majority of which are extremely agile) can very easily get behind you. Aiming (which you also cannot do while moving) is so incredibly slow that it forces you to rely on the game's lock-on targetting system. Unfortunately, too many enemies (especially bosses) have moves that negate your lockon targetting making re-aquring them a painstaking effort. In addition to general slow aiming, your upward/downward viewing angle maxes out at about 30 degrees above/below the horizon, so when enemies get above you, it's very difficult to deal with them (as many flying enemies or bosses will often do). It makes the game challenging, but not in a fun way. It's challenging kind of like running a 20 mile marathon after having someone break both your knees with a sledgehammer.br /br /And then there's backtracking. There is way way too much backtracking in this game. It's one thing to spend an hour in a game exploring new environments without making progress, it's another thing to constantly be forced to backtrack an hour through previously explored territory to retrieve a single item, and then spend an hour getting back, only to get another item, and use it to backtrack an hour someplace else, etc.br /br /Making the backtracking even worse is the frequent forced encounters where doors will lock preventing you from leaving and you have to fight a particular enemy (Dark Pirte Trooper) until you either kill it or it leaves. Either method takes upwards of 5-6 minutes, because like many other annoying enemies in the game, it spends most of its time being completely invincible.br /br /Metroid Prime 1 was a basically good game with some large flaws. This game took it upon itself to be a copy of the first game, and increase the size of all those flaws without adding anything good.


5 out of 5 stars Smooth   January 23, 2007
 1 out of 1 found this review helpful

Prime goal for someone trying to craft a realistic storyline in the Metroid universe: somehow come up with a convincing story and world to explain the traditional catacombs of the series, split up by powered doors, filled with odd alien creatures, power-up items, and the occasional boss. Crap, that's tough, and this game nails it.br /br /The eruption of processing power in consoles provides a means for the Metroid universe to open up like never before, the ability to craft a real, beautiful and ugly, natural and technological, world that can be explored and that's pleasing to explore. Hidden secrets are really secret--but not in the sense of earlier installments, simply being behind a false two dimensional block. Here, you've got to crawl through three-dimensional obstacles, slide up obscured tracks, alarmingly realistic. You know it's realistic when you find yourself craning your neck--your real physical tendon and larynx and floating hyoid neck--to look for things.br /br /Bosses always occur in stages, stages typically requiring the employment of some obscure weapon technology, but never in a clumsy way. The graphics are amazing, the first person-perspective comfortable as your own skin. br /br /And, moreover, there's a coherent science-fiction level plot behind this. Sure it's somewhat cliched, what with its light and dark worlds, but the excessive infestation of detail makes them believable, and that is the beauty of the game. br /br /This offers no innovations from Metroid Prime; it's just another indispensable sequel on the same formula.

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