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enlarge | From: Square Enix Category: Video Games
List Price: $29.99 Buy New: $25.50 You Save: $4.49 (15%)
New (9) Used (4) from $17.79
Rating: 33 reviews Sales Rank: 668
Platform: Nintendo Ds Genre: adventure_games ESRB: Everyone Media: Video Game Autographed: No Memorabilia: No Age: 5 - 20 years Operating System: Nintendo DS Shipping Weight (lbs): 0.3 Dimensions (in): 5.3 x 4.9 x 0.7
MPN: 90806 Model: 90806 UPC: 662248908069 EAN: 0662248908069
Release Date: June 24, 2008 Availability: Usually ships in 1-2 business days
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| Customer Reviews:
some notable flaws but worth a try if you liked other FFT games August 3, 2008 3 out of 5 found this review helpful
Its obvious a lot of effort went into making this game so some of its flaws are surprising. Many of the issues dont become apparent until you are well into 20 hours into the game. First, one of the new races has the ability to cause 400 points of damage using health potions as damage with a 99% chance of succeeding. This pretty much ruins any difficulty in the game right to the end of this very long game. It doesnt help that the enemy AI isnt very hard to beat. Just build an army and make sure to keep acquiring new abilities as you go. Most of the new "jobs" arent as useful as the usual mage, thief, and warrior jobs. But the biggest flaw is the story, which is truly boring from beginning to end. I had fun with the game but the above is just a smattering of some of the issues that eat away at what could have been an awesome game. It gets 3 stars, but only just barely.
not bad, but.. July 29, 2008 Final Fantasy Tactics Advance was one of my favorite games for the GBA (5 stars for sure), so I had high expectations for this game (3.5 stars). It's not a bad game, but it could have been much better. It feels like more good things were taken away from the series than were added to it. I thought that the law system in the previous game gave it more depth. In this game, it's more of an annoyance because only YOUR characters are punished for breaking the law. When the law is broken, you lose the ability to revive any KO'd characters, which can become annoying. The graphics and music are similar to the previous game. I often found myself thinking that some of the graphics for attacks in the previous game shouldn't have been changed, though others do admittedly look improved. There are significantly more missions than in the previous game, but a lot of them seem similar to each other or as though not much thought was placed into their conception. With so many missions, the main storyline and side plots can be forgotten easily (though they are not very deep). On the plus side, there are a couple of new races and several new jobs for each race to play around with. Also, this game has plenty to do in it, so it should keep you busy for a while (if you like strategy/rpg games). There's a lot more I could say about this game, but I'll wrap this up by saying that those who haven't played the first one will probably like this game more.
Great game. July 28, 2008 1 out of 2 found this review helpful
This game is quite a step up from the original Final Fantasy Tactics Advanced (though still in my opinion not as good as the original). I would have given it 5 stars had I not also picked up Tactics Ogre (for the advance), which is by far a more in depth and amazing game. Even for how old it is.
...A Great Stand Alone Game and Sequel... July 27, 2008 1 out of 1 found this review helpful
In the same vain as its predecessor, Final Fantasy Tactics A2 welcomes you once again to the world of Ivalice where you are reintroduced to the various races/inhabitants of the world: Bangaa, Nu Mou, Viera, Moogle, and the Humans/Humes. This time around, there is the introduction of two new races and a series of new job classes as well.br /br /Graphics:br /br /For everyone familar with FFTA, you would know the worlds were rich with detail and color and the characters animated quite nicely out on the battlefield. Each race had their own appearances and features that made them distinguishable from the other races in the game.br /br /FFTA2 retains its predecessor's graphics. While the game's graphical engine remains identical to its predecessor's, the special effects used for spell skill and tech animations are a breath of fresh air as they were all redone and appear quite flashy. br /br /Story:br /br /In the same vain as Marche in FFTA, Luso opens a book and finds himself immersed in the world of Ivalice. Most of the game is comprised of gameplay; however, the story slowly developes. While definitely not the highlight of the game, it is intereseting unless you found FFTA's story to be uninteresting.br /br /Music/Sound:br /br /Some of FFTA's music can be heard throughout the game. A portion of the game's soundtrack is all new. One of the boss themes were straight from Final Fantasy XII. The music is a light-hearted and beautiful symphony that creates its very own mood varying from battle to battle and scenarios/situations.br /br /The sounds and sound effects are similar to that of FFTA. The same can be said about the sounds each character makes when they are KO'd, but with better audio quality.br /br /Control/Playability:br /br /The game has a 30-60 minute learning curve. Similar to FFTA, the game puts you in a tutorial scenario; however, the game immediately throws you into a real battle this time. It can be thought that the game may have somewhat assumed you've played its predecessor; though, still taking the time out to teach you the basics.br /br /The game is FULL of customization. With the inclusion of two new races AND a series of new jobs (some including the "extra" job classes introduced in the Advance version of Final Fantasy V) you would be spending a lot of time customizing your clan members alone.br /br /There are SOME new objectives present in this sequel. Some jobs may require you to pick up items on the battle field OR simply visit a series of locations on the map to complete quests.br /br /The Law System:br /br /Its back, but is a lot less annoying (or detrimental) to battles this time around. Rather than a character breaking a law and getting thrown into prison, this time around, your clan loses the privilege you choose at the beginning of the match. In addition, you are unable to revive fallen clan members for the remainder of a battle.br /br /Replayability:br /br /This fits into a truly replayable game. Even after the Main Game is complete, there is still more to do. Customization plays into being one of the hugest reasons to replay the game.br /br /Pros:br /+This Game can be Played Over and Over!!! Better than Replayablebr /+Two New Racesbr /+Many New Job Classesbr /+Improved Law System br /+Varied Mission Objectivesbr /+New Special Effectsbr /+Great Musicbr /+Some Cool Cameosbr /br /Cons:br /-Story May be Childish or Unappealing...br /-This story was used before...br /-The Graphics Engine was used beforebr /-The changed method of inheriting new equipment and Job Classes MIGHT be unappealing
A nice game July 25, 2008 This is a nice game and to me improves allot in comparison to its predecessor on the gameboy advanced. The graphics are nice and smooth and there are tons of features and job classes to sink into as well. My only complaint is with its ridiculous law system. The laws sometimes state you cannot cause more damage that set amount or your not allowed to miss a target. I mean its a little absurd. Another thing I am not happy about is the fact that random battles do not occur to help you train through the classes and get your characters stronger for quests you want to take on. The last thing I am disappointed with is the fact that you cannot keep monsters you tame in Final Fantasy Tactics on the PSOne you could not only capture monsters to join your team but level them up to become advanced versions of themselves and sometimes you would even get them to breed and you could raise new ones to help you fight in battle. But I guess allot of my disappointments arise from the fact that I really really liked the first Final Fantasy Tactics and nothing has come close to reviving its glory.
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