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New Super Mario Bros.

New Super Mario Bros.

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From: Nintendo
Category: Video Games

List Price: $34.99
Buy New: $24.99
You Save: $10.00 (29%)



New (33) Used (18) Collectible (1) from $21.99

Rating: 4.5 out of 5 stars 322 reviews
Sales Rank: 50

Platform: Nintendo Ds
Genre: Adventure Games
ESRB: Everyone
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 5 - 20 years
Shipping Weight (lbs): 0.2
Dimensions (in): 0 x 0 x 0

MPN: NTRPA2DE
Model: NTR P A2DE
UPC: 045496737313
EAN: 0045496737313

Release Date: May 15, 2006
Availability: Usually ships in 1-2 business days

Features:
  • Run, jump, and stomp your way through raging volcanoes, tropical islands, snowcapped peaks, and unimaginable challenges!
  • Grab a Mega Mushroom and grow to incredible proportions, or smash through your foes in a blue Koopa shell!
  • There are two multiplayer modes in New Super Mario Bros. -- Mario vs. Luigi and Minigames. In Mario vs. Luigi mode, it's brother vs. brother in a race for Stars.
  • New Power Ups! You'll find classic power-ups like the Super Mushroom and the Fire Flower in the game, and there are some all-new power-ups that let Mario explore the Mushroom Kingdom like never before.
  • New Moves! New Super Mario Bros. expands Mario's arsenal of moves to include some very powerful advanced techniques. If you want to uncover every secret in the game, you'll have to master them all.

Accessories:

  • Electronic Gaming Monthly
  • Play
  • Tips & Tricks Magazine
  • Nintendo DS Lite Travel Power Pack

Similar Items:

  • Nintendo DS Lite Travel Kit
  • Super Mario 64
  • DK Jungle Climber
  • Mario & Sonic at the Olympic Games
  • Sonic Rush

Editorial Reviews:

Product Description
New Super Mario Bros. for the DS lets you play an updated version of the classic Super Mario Bros. world, with all-new moves taken from other hit Mario games. When Mario and Princess Peach are taking a walk, a bolt of lightning hits Mushroom Castle. Mario goes off to investigate, but he returns Bowser has kidnapped Peach! He'll track down Bowser on the classic, original Super Mario Bros. map with all the moves he's picked up in the other games. Throw turtle shells, butt-stomp to crack open floors -- you can even use the tanooki suit from Super Mario Bros. 3. Use the DS dual screen to see where you are on a map & play fun minigames. Also includes a two-player mode where Mario and Luigi race and compete for coins.


Customer Reviews:   Read 317 more reviews...

5 out of 5 stars super mario bros   August 10, 2008
 1 out of 1 found this review helpful

This is a terrific game. I have always loved playing Mario Bros. since the first Nintendo came out in the 80's.
My kids grew up on Mario and now I have the Nintendo lite and I love it and play Mario now with my grandkids. I do wish they would resurect the original Mario Bros. for use with the Nintendo lite.



3 out of 5 stars Good Mario Fun; but a too easy.   August 4, 2008
First let me explain that this isn't a remake of the original Super Mario Bros. Instead, it's a try into revitalizing the once great Super Mario Bros. series. This game is influenced by Super Mario Bros. with the each stage's gameplay and finish pole. It's influenced by Super Mario Bros. 3 with it's map layout of each world, along with it's toad houses and hammer dudes walking around. It's influenced by Super Mario World with some stage's backgrounds and gameplay elements including the climbing on the fences.

The graphics for this game are very nice. All the characters are rendered in 3d as well as some of the backgrounds. They blend nicely together. No complaints. Mario and Luigi look different from each other this time around. Just as they should.

I didn't pay too much attention to sound, but one thing that did annoy me was what Mario said after finishing each level. Well.. what is sounded like he said was, "Thank you so nice!" which is irritating to hear so many times. The english is so bad, that it's unbearable.

Now onto the lackluster part. The gameplay. The game is easy. Not only that, but they provide you with a crap load of power ups beyond the ones in the stages, making it even easier. If that weren't enough, they also keep 2 out of the 8 worlds as an unlockable secret. But wait, if you're lucky enough, you might also accidentally discover a way to only do 3 worlds before getting to world 8. So, chop the game in less than half and that's it's length. And you're done. It's way too easy and it seems like they don't even want you to play through the game. And then on top of that, there's a lackluster ending. Is there any motivation to complete the other worlds? No! The levels aren't even challenging. I had 50 lives after 3 worlds. Nintendo knows how non-challenging the game is. That's why you can't save when you want, just every time you complete a castle or spend star-coins. And that's annoying. So much for a pick up and play game.

To "spice" things up, each stage has 3 stars-coins to collect, some of which require some thinking, but most are easy. And what do they do, give you powerups to make the game even easier. You don't have to collect the stars, it's pointless. You could collect them only for collecting's sake. There are also red coins to collect. They give you powerups as well for collecting them within the given time limit. It can't get any easier.

This game features 3 power ups not included in any other mario game. First you can grow to super size. They give you this way too often and what does this do, it gives you up to 5 lives, the amount depending on how much destruction you cause. Save those for levels filled with bricks it's easy lives. The 2 other power-ups are worthless. One that makes you really tiny, useless against enemies makes this one just for finding secrets. The problem is that they almost never give this power-up to you in the level where the secrets are at. So you'll have to go find one where there is and play that level to get it. This becomes quickly annoying. The other powerup gives you a turtle shell so you can slide like a turtleshell against enemies. Since the flower is much easier to play with, this powerup goes to help acquire secrets in stages that, also don't provide the powerup. Fetch it boy. This one's rare. Super annoying.

The castle boss battles are also easy. If you get to the boss with fire powerup, which is super easy to do, since you can always carry a spare poweup with you, that you can't lose by dying, and call upon it whenever you need it, the boss becomes very little of a challenge. Even the final boss battle at the end of the game was easy. Sometimes all you need is super mario so that you don't die crossing the bridge to the other side to drop the bridge.

The mini games are recycled from Super Mario 64 DS and so is the multiplayer from every other mario game. So this should last you a bit (sarcasm). Great extras Nintendo! (more sarcasm). It would have been nice if you included the original super mario bros as a nice extra. But what am I thinking, that would've been a good idea.


VERDICT
This game is Disappointing. It's short and easy. It seemed nice in the first world, until it got too repetitive and easy. If you want to play a Mario game better than this, go play super mario advance 4: Super Mario Bros. 3. The game looks, feels, sounds, and breathes like a super mario game. In fact, the game is fun to play, but its flaws are too much for me and that's why I wouldn't buy it. Otherwise it would be a great game. You know it's easier to find the secret to skipping the game than it is to find the secret to unlock the hidden 1/4. Doesn't that suck.



5 out of 5 stars Good times   August 2, 2008
I love this game! I play it all the time! It makes me giggle just to think about it!


4 out of 5 stars great for kids   July 28, 2008
I have two daughters, 8 and 10, that love video games and have really enjoyed this one. The DS Lite system is great for trips or any time the kids are stuck in a place where they need to keep quiet for a little bit.


3 out of 5 stars The "New" Super Mario Bros.   July 25, 2008
Well, to start:

Nintendo accidentally called it "New Super Mario Bros." What they really meant was, "New Levels, Old Super Mario Stuff."

The only new things in this game are the minigames and the levels. The overall gameplay would've been better on the Super Nintendo with Super Mario World.

There are a couple of new songs, but the a lot of the music (i.e. underground, invincible, mushroom houses) are simply the exact same music from Super Mario All-Stars on the Super NES and Super Mario 64. Even the Mega Mushroom and the Micro Mushroom were taken from Mario 64 and placed into this game. There are no new characters, simply less characters.

Toad, the little mushroom man, has been replaced with Toadsworth from Mario Party.

Yoshi is completely missing (Besides in the minigames).

Bowser only makes 2 appearances... the first being the boss battles from Super Mario Bros (NES), the second being exactly the same as the first, except for the fact that he is a skeleton and Bowser Jr. is present.

The feature of carring around an extra power-up (From Super Mario World) is present, only you have to touch it on the touch screen rather than pressing "select," either wasting time pulling out your stylus or getting the corner of your screen greasy. Not a big deal. But touching the touch screen with anything besides a Nintendo approved stylus can cause scratching.

On the subject of power-ups, there are simply too many. They can get confusing and some Star Coins and second exits require the Micro Mushroom which is tedious and timely to acquire, and takes even longer to get one into your inventory for a safe travel through the level you need it on. The invincible star lasts about five seconds, and when using it, you hold down the "run" button, and you accelerate to maximum speed, completeley skipping normal running speed. (i.e. 1 is walking, 2 is tapping the run button, 3 is normal running, and 8 is running with the star. it goes like this: 1-2-8.)
The Blue Shell power-up is helpful if you are lacking in talent or if you simply want to hold one button for three minutes and watch the level go by.
The Mega Mushroom is as it would normally be in Super Mario 64, the only difference is that you can only move in 3 directions: left, right, and up.

After you beat the game, you feel the need to go through and collect all three Star Coins from every single level, unlock worlds 4 and 7 (which require beating worlds 2 and 5's bosses with Micro Mushrooms), and opening all the second exits. After that, all you really want to do is play the watered down version of 5-hand poker in the minigames section.

All-in-all, its a pancake of Super Mario Bros, Super Mario World, and Super Mario 64 with new levels and minigames. I wish I would've rented it instead of paying $35 for it at GameStop.


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